Week 5 Reflection- ELD 5366

Over the past month, we have worked on digital graphics, animations, and desktop publishing. The assignment that I found most challenging was the task of creating my own personal logo. Understanding the elements of design is one thing. I can very easily look at something and analyze it. However, it is something entirely different to create from scratch based on those principles. Further, it is even more difficult to create something that should be a visual representation of yourself. It was never more important to heed the advice of Socrates, “Know thyself.” The clothing company “GAP” has been blasted as of late for their newest logo redesign, being labeled as “boring” with the suggestion that GAP wasn’t being true to its roots. In looking at the designs of other classmates as well as well-known logos from major companies, it’s clear to me why graphic design can be a very well-paid career choice. Personally, while I have the ability to recognize that which is good, I struggle to create it myself. In the end, I chose a simple, text-based design that would be easy to replicate and even modify as needed.

The assignment of creating an animation was fun and the use of animation in the classroom has great potential. Despite several warnings that extra time would be needed, the process only took about an hour to create a 30-frame animation using Stykz, a free downloadable program.

In today’s classroom students are used to 30-second video clips, tabbed browsing, MMS communication, and multitasking. We cannot afford instruction that rivals their experiences in the rest of their lives (Jenkins, 2009). Instead, we must leverage newer technologies and teach in new ways (Oblinger & Oblinger, 2005). The content may remain the same, but we must always look at news methods of delivery. By being attentive to the aesthetics of our work as well as incorporating visually appealing animations (etc) we can engage our students and motivate them towards higher quality work, higher retention rates, and more creativity (Pitler, Hubbell, Kuhn, & Malenoski, 2007).

References

Jenkins, H. (2009). Confronting the challenges of participatory culture: Media education for the 21st century (Kindle edition)

Oblinger, D., & Oblinger, J. (2005). Is it age or it: first steps toward understanding the net generation[Excerpted from Educating the Net Generation, 2005]. Retrieved from http://www.educause.edu/Resources/EducatingtheNetGeneration/IsItAgeorITFirstStepsTowardUnd/6058

Pitler, H., Hubbell, E.R., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development.

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